Interior Design

Streamlining Your iOS Integration: A Guide to Incorporating Kotlin Multiplatform Mobile (KMM) into Your Brownfield Project

Integrating Kotlin Multiplatform Mobile (KMM) into an existing brownfield project can be daunting, especially from an iOS perspective. First impressions are crucial, and it is essential to navigate t...

Integrating Kotlin Multiplatform Mobile (KMM) into an existing brownfield project

Integrating Kotlin Multiplatform Mobile (KMM) into an existing brownfield project: A Guide

If you're an iOS developer, integrating Kotlin Multiplatform Mobile (KMM) into your existing brownfield project can seem daunting. The learning curve may be steep, but the benefits of shared code and improved development speed are worth it.

Start Small

It's recommended to start with a small module when integrating KMM into an existing project. This allows you to become familiar with KMM's build process and gain confidence in its capabilities. Starting small also provides an opportunity to prove the concept before moving on to larger modules.

Gradual Expansion

Once you're comfortable with KMM's build process, gradually expand to additional modules. This approach allows you to focus on one module at a time and prevent project disruptions. It also ensures that any issues are addressed before moving on to larger modules.

Leveraging KMM's Code Sharing Abilities

KMM's ability to share code between platforms is its biggest selling point. By using KMM, developers can reduce code duplication and improve development speed. This means the end-user experience will be better, because developers can focus on creating new features rather than duplicating code for every platform.

Conclusion

Integrating Kotlin Multiplatform Mobile (KMM) into an existing brownfield project can be intimidating, but by starting small, gradually expanding, and leveraging KMM's code sharing capabilities, developers can create better applications faster and with less code duplication. The end result is a better application experience for the end-user.

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